P+ - Diddy Kong - Action - 0x113 SpecialS
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
- if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc32)))
- IfStatementAnd ((InternalConstantInt (0x520b) LessThan InternalConstantInt (0x59f7)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialSStart)
- else
- ChangeSubactionRestartFrame(SpecialSStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirSStart)
- else
- ChangeSubactionRestartFrame(SpecialAirSStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- LoopRest
Exit Script